Insidious.
Elise Rainier turned the Further into a workplace until inevitability converted her into grammar.
Read moreElise Rainier turned the Further into a workplace until inevitability converted her into grammar.
Read moreHouston Gray’s televised bravado collapsed when the asylum answered with a thesis-tight embrace.
Read moreHolly’s pulse tuned the unseen until the farmhouse answered with pressure and subtraction.
Read moreThat elderly sibyl survived the séance room only by minutes, leaving a ledger that tallied her among the lost.
Read moreInterDead is a psychologically oriented horror project by Zhovten Games in a B-horror aesthetic: a story about a messenger for the dead, around which a meta-universe is growing. This site is the entry point into it.
Everything you see beyond this screen is written “in character” — from the perspective of the messenger’s creator, a socially awkward researcher who sincerely tries to follow “marketing rules” while selling his tool and reliably produces carefully calibrated cringe.
We describe in detail how the idea of the world and the game was born in the first chapter of the cycle “Echo of an Unfading Memory” — our extended “about” and meta-development diary.
You can read more about the structure of the universe, terminology, and techno-lore in the InterDead Wiki on Fandom.
If you need to step outside the fiction, the legal documents and contact information are available below.
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Stay tuned — the latest blog entry will open in a new tab.
Primary Calibration Test: Tarot
20 Dec 2024
A procedure for the initial calibration of player interaction with the InterDead systems.